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Zaran Darkstar
Divine Slaves
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Posted - 2009.01.15 07:29:00 -
[1]
Edited by: Zaran Darkstar on 15/01/2009 07:34:45 *edited for typos*
I don't see why someone would prefer a Nightmare over a Paladin
1) For Sansha/Blood the Paladin does better due to inate armor resistences. 2) For Serpentis/ Mercenaries they are equal but the Paladin is more cap stable 3) For Guristas they both suck 4) For angels Nightmare is better in defence "peak" but it's cap instabilty means that in the end of the day that defence "peak" can't be maintained for long enough unless you kill its dps for cap stabiltiy by puting more flux coils or PDU to the lows and removing heat sinks. 5) For close range missions in general the Paladin is better due to the fact that the web bonus gives you more comfort. I remember the other day that i managed to kill close orbiting spider drones with just mega pulses. It is good to know that even without your drones you can deal with the little things.  6) For long range missions if you would like to mount tachyons II and AB then the Nightmare could be better since it's the only one who can. But apart that tiny fraction of mission types were someone would like to fit Tachyons and AB i can't see any other mission type were a Nightmare would be more viable to a Paladin |

Zaran Darkstar
Divine Slaves
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Posted - 2009.01.15 09:43:00 -
[2]
Originally by: Helen
As for you Zaran have you even flown a Nightmare? Cap fluxs are for noob raven pilots, if your fitting them to a Nightmare your insane or trying to achieve a permatank which is also insane.
I usually avoid flux coils, i just gave them as example. I also never use totally cap stable setups. I don't say that the Nightmare is a bad ship I just say that the Paladin is better or equal in all missions. The only mission type that the Nightmar could be considered slightly tiny better would be certain Angel missions like recon 1/3 but for these type of missions one would be even better with Maelstorm or Raven. |

Zaran Darkstar
Divine Slaves
|
Posted - 2009.01.15 18:42:00 -
[3]
Originally by: Helen
See this is where problems are because in empire its nice and safe to hang about and get bounties, in 0.0 I'd rather speed run recon missions/worlds collide for LP as its less risky and more productive for my time.
If you see 00 only good for ratting you are missing a great part of the profit potential of 00 like moonmining , mercoxite mining, manufacturing and trading,complex farming, even runing missions for certain pirate factions.
Despite that ratting can be very profitable if you chain the belts or if you get the occasional officer spawn that might get you some pirate faction BS bpc or the so called "carrier spawn" were you can receive several millions of minerals.
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